Redstone Controls
Gauges and signal fittings
Control hardware turns hidden redstone into readable factory panels, sensors, indicators, switches, alarms, and linked signal fittings.<br>
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Use these pages when building operator stations, signal boards, safety circuits, and remote controls.
<np>
Arrow Target
Momentary pulse
<&arrow_target>A momentary switch gives a clean full-strength redstone pulse.<br>
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Usage: Use it for machine starts, door releases, alarms, or one-shot circuits.<br>
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Notes: Resets after its scheduled pulse.
<np>
Door sensor
Redstone control
<&door_sensor_switch>A momentary switch gives a clean full-strength redstone pulse.<br>
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Usage: Use it for machine starts, door releases, alarms, or one-shot circuits.<br>
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Notes: Resets after its scheduled pulse.
<np>
Elevator Button
Redstone control
<&elevator_button>A compact control fitting gives factory builds a readable redstone switch point.<br>
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Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
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Notes: Outputs full-strength redstone while switched on.
<np>
Glass Button
Redstone control
<&glass_button>A momentary switch gives a clean full-strength redstone pulse.<br>
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Usage: Use it for machine starts, door releases, alarms, or one-shot circuits.<br>
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Notes: Resets after its scheduled pulse.
<np>
Glass Button
Redstone control
<&glass_small_button>A momentary switch gives a clean full-strength redstone pulse.<br>
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Usage: Use it for machine starts, door releases, alarms, or one-shot circuits.<br>
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Notes: Resets after its scheduled pulse.
<np>
Glass Touch Button
Redstone control
<&glass_touch_button>A momentary switch gives a clean full-strength redstone pulse.<br>
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Usage: Use it for machine starts, door releases, alarms, or one-shot circuits.<br>
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Notes: Resets after its scheduled pulse.
<np>
Machine Button
Redstone control
<&industrial_button>A momentary switch gives a clean full-strength redstone pulse.<br>
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Usage: Use it for machine starts, door releases, alarms, or one-shot circuits.<br>
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Notes: Resets after its scheduled pulse.
<np>
Button
Redstone control
<&industrial_double_pole_button>A momentary switch gives a clean full-strength redstone pulse.<br>
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Usage: Use it for machine starts, door releases, alarms, or one-shot circuits.<br>
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Notes: Resets after its scheduled pulse.
<np>
Fenced Machine Button
Redstone control
<&industrial_fenced_button>A momentary switch gives a clean full-strength redstone pulse.<br>
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Usage: Use it for machine starts, door releases, alarms, or one-shot circuits.<br>
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Notes: Resets after its scheduled pulse.
<np>
Knock Button
Redstone control
<&industrial_knock_button>A momentary switch gives a clean full-strength redstone pulse.<br>
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Usage: Use it for machine starts, door releases, alarms, or one-shot circuits.<br>
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Notes: Resets after its scheduled pulse.
<np>
Old Fancy Button
Redstone control
<&oldfancy_button>A momentary switch gives a clean full-strength redstone pulse.<br>
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Usage: Use it for machine starts, door releases, alarms, or one-shot circuits.<br>
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Notes: Resets after its scheduled pulse.
<np>
Old Fancy Button
Redstone control
<&oldfancy_small_button>A momentary switch gives a clean full-strength redstone pulse.<br>
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Usage: Use it for machine starts, door releases, alarms, or one-shot circuits.<br>
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Notes: Resets after its scheduled pulse.
<np>
Old Fancy Chain Button
Momentary pulse
<&oldfancy_spring_reset_chain>A momentary switch gives a clean full-strength redstone pulse.<br>
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Usage: Use it for machine starts, door releases, alarms, or one-shot circuits.<br>
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Notes: Resets after its scheduled pulse.
<np>
Rustic Button
Redstone control
<&rustic_button>A momentary switch gives a clean full-strength redstone pulse.<br>
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Usage: Use it for machine starts, door releases, alarms, or one-shot circuits.<br>
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Notes: Resets after its scheduled pulse.
<np>
Rustic Nail Button
Redstone control
<&rustic_nail_button>A momentary switch gives a clean full-strength redstone pulse.<br>
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Usage: Use it for machine starts, door releases, alarms, or one-shot circuits.<br>
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Notes: Resets after its scheduled pulse.
<np>
Rustic Small Button
Redstone control
<&rustic_small_button>A momentary switch gives a clean full-strength redstone pulse.<br>
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Usage: Use it for machine starts, door releases, alarms, or one-shot circuits.<br>
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Notes: Resets after its scheduled pulse.
<np>
Rustic Chain Button
Momentary pulse
<&rustic_spring_reset_chain>A momentary switch gives a clean full-strength redstone pulse.<br>
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Usage: Use it for machine starts, door releases, alarms, or one-shot circuits.<br>
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Notes: Resets after its scheduled pulse.
<np>
Glass Contact Plate
Pressure pulse
<&glass_contact_mat>A contact switch sends a short signal from floor or trapdoor movement.<br>
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Usage: Place it where entities pass through a service aisle, loader, or guarded route.<br>
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Notes: Pulses briefly after entity contact.
<np>
Glass Door Contact
Pressure pulse
<&glass_door_contact_mat>A contact switch sends a short signal from floor or trapdoor movement.<br>
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Usage: Place it where entities pass through a service aisle, loader, or guarded route.<br>
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Notes: Pulses briefly after entity contact.
<np>
Contact Mat
Pressure pulse
<&industrial_contact_mat>A contact switch sends a short signal from floor or trapdoor movement.<br>
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Usage: Place it where entities pass through a service aisle, loader, or guarded route.<br>
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Notes: Pulses briefly after entity contact.
<np>
Door Contact Mat
Pressure pulse
<&industrial_door_contact_mat>A contact switch sends a short signal from floor or trapdoor movement.<br>
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Usage: Place it where entities pass through a service aisle, loader, or guarded route.<br>
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Notes: Pulses briefly after entity contact.
<np>
Fall-Through Detector
Signal sensing
<&industrial_fallthrough_detector>A contact switch sends a short signal from floor or trapdoor movement.<br>
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Usage: Place it where entities pass through a service aisle, loader, or guarded route.<br>
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Notes: Pulses briefly after entity contact.
<np>
Foot Button
Redstone control
<&industrial_foot_button>A contact switch sends a short signal from floor or trapdoor movement.<br>
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Usage: Place it where entities pass through a service aisle, loader, or guarded route.<br>
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Notes: Pulses briefly after entity contact.
<np>
Industrial Shock Door
Pressure pulse
<&industrial_high_sensitive_trapdoor>A contact switch sends a short signal from floor or trapdoor movement.<br>
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Usage: Place it where entities pass through a service aisle, loader, or guarded route.<br>
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Notes: Pulses briefly after entity contact.
<np>
Shock Contact Mat
Pressure pulse
<&industrial_shock_sensitive_contact_mat>A contact switch sends a short signal from floor or trapdoor movement.<br>
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Usage: Place it where entities pass through a service aisle, loader, or guarded route.<br>
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Notes: Pulses briefly after entity contact.
<np>
Shock Trapdoor
Pressure pulse
<&industrial_shock_sensitive_trapdoor>A contact switch sends a short signal from floor or trapdoor movement.<br>
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Usage: Place it where entities pass through a service aisle, loader, or guarded route.<br>
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Notes: Pulses briefly after entity contact.
<np>
Red power plant
Pressure pulse
<&red_power_plant>A contact switch sends a short signal from floor or trapdoor movement.<br>
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Usage: Place it where entities pass through a service aisle, loader, or guarded route.<br>
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Notes: Pulses briefly after entity contact.
<np>
Rustic Pressure Plate
Pressure pulse
<&rustic_contact_plate>A contact switch sends a short signal from floor or trapdoor movement.<br>
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Usage: Place it where entities pass through a service aisle, loader, or guarded route.<br>
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Notes: Pulses briefly after entity contact.
<np>
Rustic Door Pressure
Pressure pulse
<&rustic_door_contact_plate>A contact switch sends a short signal from floor or trapdoor movement.<br>
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Usage: Place it where entities pass through a service aisle, loader, or guarded route.<br>
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Notes: Pulses briefly after entity contact.
<np>
Rustic Fall Detector
Signal sensing
<&rustic_fallthrough_detector>A contact switch sends a short signal from floor or trapdoor movement.<br>
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Usage: Place it where entities pass through a service aisle, loader, or guarded route.<br>
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Notes: Pulses briefly after entity contact.
<np>
Rustic Shock Door
Pressure pulse
<&rustic_high_sensitive_trapdoor>A contact switch sends a short signal from floor or trapdoor movement.<br>
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Usage: Place it where entities pass through a service aisle, loader, or guarded route.<br>
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Notes: Pulses briefly after entity contact.
<np>
Rustic Shock Plate
Pressure pulse
<&rustic_shock_sensitive_plate>A contact switch sends a short signal from floor or trapdoor movement.<br>
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Usage: Place it where entities pass through a service aisle, loader, or guarded route.<br>
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Notes: Pulses briefly after entity contact.
<np>
Rustic Shock Door
Pressure pulse
<&rustic_shock_sensitive_trapdoor>A contact switch sends a short signal from floor or trapdoor movement.<br>
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Usage: Place it where entities pass through a service aisle, loader, or guarded route.<br>
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Notes: Pulses briefly after entity contact.
<np>
Yellow power plant
Pressure pulse
<&yellow_power_plant>A contact switch sends a short signal from floor or trapdoor movement.<br>
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Usage: Place it where entities pass through a service aisle, loader, or guarded route.<br>
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Notes: Pulses briefly after entity contact.
<np>
Glass Day Timer Clock
Daylight signal
<&glass_day_timer>A timer switch follows the daytime part of the world cycle.<br>
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Usage: Use it for yard lamps, shutters, and day-only factory controls.<br>
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Notes: Requires a dimension with skylight.
<np>
Glass Entity Detector
Signal sensing
<&glass_entity_detector>An entity detector watches nearby movement without a visible floor plate.<br>
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Usage: Route it into doors, lamps, alarms, or machine interlocks.<br>
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Notes: Scans a small area around the block.
<np>
Glass Interval Signal
Timed pulse
<&glass_interval_timer>A compact timer switch provides a scheduled redstone pulse.<br>
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Usage: Use it where a small mechanism needs periodic or delayed control.<br>
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Notes: Uses scheduled redstone pulses.
<np>
Glass Line Detector
Signal sensing
<&glass_linear_entity_detector>An entity detector watches nearby movement without a visible floor plate.<br>
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Usage: Route it into doors, lamps, alarms, or machine interlocks.<br>
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Notes: Scans a small area around the block.
<np>
Block Detector
Signal sensing
<&industrial_block_detector>A block detector checks whether the facing space is occupied.<br>
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Usage: Point it at the machine face, buffer, or guarded space to watch.<br>
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Notes: Powers when the facing block is not air.
<np>
Day Timer Clock
Daylight signal
<&industrial_day_timer>A timer switch follows the daytime part of the world cycle.<br>
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Usage: Use it for yard lamps, shutters, and day-only factory controls.<br>
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Notes: Requires a dimension with skylight.
<np>
Entity Detector
Signal sensing
<&industrial_entity_detector>An entity detector watches nearby movement without a visible floor plate.<br>
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Usage: Route it into doors, lamps, alarms, or machine interlocks.<br>
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Notes: Scans a small area around the block.
<np>
Interval Timer
Timed pulse
<&industrial_interval_timer>A compact timer switch provides a scheduled redstone pulse.<br>
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Usage: Use it where a small mechanism needs periodic or delayed control.<br>
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Notes: Uses scheduled redstone pulses.
<np>
Light Sensor
Signal sensing
<&industrial_light_sensor>A light sensor converts local brightness into redstone control.<br>
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Usage: Use it for automatic lamps, shutters, and visibility circuits.<br>
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Notes: Powers at raw brightness 8 or higher.
<np>
Storm Detector
Signal sensing
<&industrial_lightning_sensor>A storm sensor drives warnings during thunder conditions.<br>
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Usage: Place it under open sky and route it to lamps or alarms.<br>
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Notes: Requires thunder and sky access.
<np>
Line Entity Detector
Signal sensing
<&industrial_linear_entity_detector>An entity detector watches nearby movement without a visible floor plate.<br>
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Usage: Route it into doors, lamps, alarms, or machine interlocks.<br>
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Notes: Scans a small area around the block.
<np>
Rain Sensor
Signal sensing
<&industrial_rain_sensor>A weather sensor turns rainfall at its position into redstone.<br>
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Usage: Mount it where the block above can receive rain.<br>
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Notes: Checks rain above the sensor.
<np>
Bistable Glass Switch
Redstone control
<&glass_rotary_switch>A compact control fitting gives factory builds a readable redstone switch point.<br>
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Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
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Notes: Outputs full-strength redstone while switched on.
<np>
Bistable Glass Touch
Redstone control
<&glass_touch_switch>A compact control fitting gives factory builds a readable redstone switch point.<br>
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Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
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Notes: Outputs full-strength redstone while switched on.
<np>
Orange Sensitiveglass
Signal glass
<&orange_sensitiveglass>A redstone-reactive glass block keeps sightlines while showing signal state.<br>
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Usage: Use it in control-room windows, lit panels, and guarded factory glass.<br>
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Notes: Changes state from nearby redstone power.
<np>
Lit Sensitive Glass
Signal glass
<&sensitive_glass_block>A redstone-reactive glass block keeps sightlines while showing signal state.<br>
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Usage: Use it in control-room windows, lit panels, and guarded factory glass.<br>
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Notes: Changes state from nearby redstone power.
<np>
Colored Sensitive Glass
Signal glass
<&stained_sensitiveglass>A redstone-reactive glass block keeps sightlines while showing signal state.<br>
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Usage: Use it in control-room windows, lit panels, and guarded factory glass.<br>
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Notes: Changes state from nearby redstone power.
<np>
Glass Bar Gauge
Signal gauge
<&glass_vertical_bar_gauge>A compact control-room gauge displays redstone strength as a clear panel reading.<br>
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Usage: Mount it where neighboring redstone power can be checked at a glance.<br>
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Notes: Reads nearby redstone strength from 0 to 15.
<np>
Analog Gauge
Signal gauge
<&industrial_analog_angular_gauge>A compact control-room gauge displays redstone strength as a clear panel reading.<br>
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Usage: Mount it where neighboring redstone power can be checked at a glance.<br>
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Notes: Reads nearby redstone strength from 0 to 15.
<np>
Voltmeter Gauge
Signal gauge
<&industrial_analog_horizontal_gauge>A compact control-room gauge displays redstone strength as a clear panel reading.<br>
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Usage: Mount it where neighboring redstone power can be checked at a glance.<br>
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Notes: Reads nearby redstone strength from 0 to 15.
<np>
Digital Gauge
Readable signal strength
<&industrial_small_digital_gauge>A compact control-room gauge displays redstone strength as a clear panel reading.<br>
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Usage: Mount it where neighboring redstone power can be checked at a glance.<br>
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Notes: Reads nearby redstone strength from 0 to 15.
<np>
Glass Tube Gauge
Signal gauge
<&industrial_tube_gauge>A compact control-room gauge displays redstone strength as a clear panel reading.<br>
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Usage: Mount it where neighboring redstone power can be checked at a glance.<br>
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Notes: Reads nearby redstone strength from 0 to 15.
<np>
Analog Bar Gauge
Signal gauge
<&industrial_vertical_bar_gauge>A compact control-room gauge displays redstone strength as a clear panel reading.<br>
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Usage: Mount it where neighboring redstone power can be checked at a glance.<br>
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Notes: Reads nearby redstone strength from 0 to 15.
<np>
Alarm Lamp
Signal feedback
<&industrial_alarm_lamp>A compact indicator turns hidden redstone into visible factory feedback.<br>
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Usage: Wire it beside the signal to monitor doors, machines, alarms, or panels.<br>
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Notes: Changes state when nearby redstone power is present.
<np>
Alarm Siren
Signal feedback
<&industrial_alarm_siren>A compact indicator turns hidden redstone into visible factory feedback.<br>
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Usage: Wire it beside the signal to monitor doors, machines, alarms, or panels.<br>
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Notes: Changes state when nearby redstone power is present.
<np>
Blinking Led
Signal feedback
<&industrial_blinking_led>A compact indicator turns hidden redstone into visible factory feedback.<br>
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Usage: Wire it beside the signal to monitor doors, machines, alarms, or panels.<br>
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Notes: Changes state when nearby redstone power is present.
<np>
Green Blinking LED
Signal feedback
<&industrial_green_blinking_led>A compact indicator turns hidden redstone into visible factory feedback.<br>
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Usage: Wire it beside the signal to monitor doors, machines, alarms, or panels.<br>
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Notes: Changes state when nearby redstone power is present.
<np>
Green LED
Signal feedback
<&industrial_green_led>A compact indicator turns hidden redstone into visible factory feedback.<br>
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Usage: Wire it beside the signal to monitor doors, machines, alarms, or panels.<br>
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Notes: Changes state when nearby redstone power is present.
<np>
Red LED
Signal feedback
<&industrial_red_blinking_led>A compact indicator turns hidden redstone into visible factory feedback.<br>
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Usage: Wire it beside the signal to monitor doors, machines, alarms, or panels.<br>
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Notes: Changes state when nearby redstone power is present.
<np>
Red LED
Signal feedback
<&industrial_red_led>A compact indicator turns hidden redstone into visible factory feedback.<br>
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Usage: Wire it beside the signal to monitor doors, machines, alarms, or panels.<br>
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Notes: Changes state when nearby redstone power is present.
<np>
White Blinking LED
Signal feedback
<&industrial_white_blinking_led>A compact indicator turns hidden redstone into visible factory feedback.<br>
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Usage: Wire it beside the signal to monitor doors, machines, alarms, or panels.<br>
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Notes: Changes state when nearby redstone power is present.
<np>
White LED
Signal feedback
<&industrial_white_led>A compact indicator turns hidden redstone into visible factory feedback.<br>
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Usage: Wire it beside the signal to monitor doors, machines, alarms, or panels.<br>
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Notes: Changes state when nearby redstone power is present.
<np>
Yellow Blinking LED
Signal feedback
<&industrial_yellow_blinking_led>A compact indicator turns hidden redstone into visible factory feedback.<br>
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Usage: Wire it beside the signal to monitor doors, machines, alarms, or panels.<br>
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Notes: Changes state when nearby redstone power is present.
<np>
Yellow LED
Signal feedback
<&industrial_yellow_led>A compact indicator turns hidden redstone into visible factory feedback.<br>
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Usage: Wire it beside the signal to monitor doors, machines, alarms, or panels.<br>
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Notes: Changes state when nearby redstone power is present.
<np>
Rustic Semaphore
Signal feedback
<&rustic_semaphore>A compact indicator turns hidden redstone into visible factory feedback.<br>
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Usage: Wire it beside the signal to monitor doors, machines, alarms, or panels.<br>
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Notes: Changes state when nearby redstone power is present.
<np>
Comparator Switch
Attached signal
<&industrial_comparator_switch>A compact sensor switch reads the block it is mounted on and turns that reading into a simple panel output.<br>
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Usage: Mount it on inventories, tanks, or redstone hardware. When the attached block reports comparator, container, or redstone output, the switch emits full-strength redstone.<br>
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Notes: Use it to turn storage levels or hidden wiring into clear on/off control lines.
<np>
Dimmer
Variable signal
<&industrial_dimmer>A rotary control dials redstone strength from a compact panel face.<br>
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Usage: Right-click it to step the output upward, then back to zero after full strength.<br>
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Notes: Outputs strength from 0 to 15.
<np>
ESTOP Button
Redstone control
<&industrial_estop_switch>A compact control fitting gives factory builds a readable redstone switch point.<br>
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Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
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Notes: Outputs full-strength redstone while switched on.
<np>
Hopper Blocker
Redstone control
<&industrial_hopper_switch>A compact control fitting gives factory builds a readable redstone switch point.<br>
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Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
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Notes: Outputs full-strength redstone while switched on.
<np>
Knock Switch
Redstone control
<&industrial_knock_switch>A compact control fitting gives factory builds a readable redstone switch point.<br>
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Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
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Notes: Outputs full-strength redstone while switched on.
<np>
Lever
Redstone control
<&industrial_lever>A compact control fitting gives factory builds a readable redstone switch point.<br>
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Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
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Notes: Outputs full-strength redstone while switched on.
<np>
Two-Btn. Machine Switch
Redstone control
<&industrial_machine_switch>A compact control fitting gives factory builds a readable redstone switch point.<br>
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Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
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Notes: Outputs full-strength redstone while switched on.
<np>
Pull Handle
Redstone control
<&industrial_pull_handle>A compact control fitting gives factory builds a readable redstone switch point.<br>
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Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
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Notes: Outputs full-strength redstone while switched on.
<np>
Rotary Lever
Redstone control
<&industrial_rotary_lever>A compact control fitting gives factory builds a readable redstone switch point.<br>
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Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
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Notes: Outputs full-strength redstone while switched on.
<np>
Rotary Machine Switch
Redstone control
<&industrial_rotary_machine_switch>A compact control fitting gives factory builds a readable redstone switch point.<br>
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Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
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Notes: Outputs full-strength redstone while switched on.
<np>
Contact Lever
Redstone control
<&industrial_small_lever>A compact control fitting gives factory builds a readable redstone switch point.<br>
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Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
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Notes: Outputs full-strength redstone while switched on.
<np>
Switch
Redstone control
<&industrialswitch>A compact control fitting gives factory builds a readable redstone switch point.<br>
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Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
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Notes: Outputs full-strength redstone while switched on.
<np>
Light Switch
Redstone control
<&light_switch>A compact control fitting gives factory builds a readable redstone switch point.<br>
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Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
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Notes: Outputs full-strength redstone while switched on.
<np>
Valve Switch
Redstone control
<&valve_wheel_switch>A compact control fitting gives factory builds a readable redstone switch point.<br>
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Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
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Notes: Outputs full-strength redstone while switched on.
<np>
Cased Pulse Receiver
Linked control
<&industrial_switchlink_cased_pulse_receiver>A cased linked pulse receiver gives remote panels a short redstone trigger.<br>
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Usage: Click it with an Ender Pearl to create a linked pearl. Right-click it or trigger the linked pearl to emit a short pulse.<br>
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Notes: The pulse resets itself after its scheduled duration.
<np>
Cased Link Receiver
Linked control
<&industrial_switchlink_cased_receiver>A cased linked receiver gives remote panels a rugged redstone target.<br>
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Usage: Click it with an Ender Pearl to create a linked pearl. Right-click the receiver directly to toggle it by hand.<br>
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Notes: A linked pearl toggles this receiver when sneak-used.
<np>
Pulse Link Receiver
Linked control
<&industrial_switchlink_pulse_receiver>A linked pulse receiver gives remote panels a short redstone trigger.<br>
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Usage: Click it with an Ender Pearl to create a linked pearl. Right-click it or trigger the linked pearl to emit a short pulse.<br>
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Notes: The pulse resets itself after its scheduled duration.
<np>
Pulse Link Relay
Linked control
<&industrial_switchlink_pulse_relay>A relay-styled fitting gives panel builds a compact local switch point.<br>
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Usage: Right-click it to toggle full-strength output for nearby circuits. Use receiver blocks when you need linked pearl activation.<br>
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Notes: Outputs full-strength redstone while switched on.
<np>
Switch Link Receiver
Linked control
<&industrial_switchlink_receiver>A linked receiver gives remote panels a full-strength redstone target.<br>
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Usage: Click it with an Ender Pearl to create a linked pearl. Right-click the receiver directly to toggle it by hand.<br>
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Notes: A linked pearl toggles this receiver when sneak-used.
<np>
Analog Link Receiver
Linked control
<&industrial_switchlink_receiver_analog>A linked receiver gives control panels a visible remote target.<br>
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Usage: Click it with an Ender Pearl to create a linked pearl. Sneak-use that pearl to activate the receiver remotely.<br>
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Notes: This receiver emits a full redstone signal when triggered.
<np>
Switch Link Relay
Linked control
<&industrial_switchlink_relay>A relay-styled fitting gives panel builds a compact local switch point.<br>
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Usage: Right-click it to toggle full-strength output for nearby circuits. Use receiver blocks when you need linked pearl activation.<br>
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Notes: Outputs full-strength redstone while switched on.
<np>
Analog Link Relay
Linked control
<&industrial_switchlink_relay_analog>A relay-styled fitting gives panel builds a compact local switch point.<br>
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Usage: Right-click it to toggle full-strength output for nearby circuits. Use receiver blocks when you need linked pearl activation.<br>
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Notes: Outputs full-strength redstone while switched on.
<np>
Switch Link Pearl
Linked control
<&switchlink_pearl>A linked pearl stores a receiver target for remote factory controls.<br>
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Usage: Click a Switch Link receiver with an Ender Pearl to create one. Sneak-use the linked pearl to activate the stored receiver.<br>
<br>
Notes: The target must be loaded, in the same dimension, and within range.
<np>
Old Fancy Lever
Redstone control
<&oldfancy_bistableswitch1>A compact control fitting gives factory builds a readable redstone switch point.<br>
<br>
Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
<br>
Notes: Outputs full-strength redstone while switched on.
<np>
Old Fancy Rotary Lever
Redstone control
<&oldfancy_bistableswitch2>A compact control fitting gives factory builds a readable redstone switch point.<br>
<br>
Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
<br>
Notes: Outputs full-strength redstone while switched on.
<np>
Rustic Rotary Lever
Redstone control
<&rustic_angular_lever>A compact control fitting gives factory builds a readable redstone switch point.<br>
<br>
Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
<br>
Notes: Outputs full-strength redstone while switched on.
<np>
Rustic Lever
Redstone control
<&rustic_lever>A compact control fitting gives factory builds a readable redstone switch point.<br>
<br>
Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
<br>
Notes: Outputs full-strength redstone while switched on.
<np>
Rustic Nail Lever
Redstone control
<&rustic_nail_lever>A compact control fitting gives factory builds a readable redstone switch point.<br>
<br>
Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
<br>
Notes: Outputs full-strength redstone while switched on.
<np>
Rustic Two-Hinge Lever
Redstone control
<&rustic_two_hinge_lever>A compact control fitting gives factory builds a readable redstone switch point.<br>
<br>
Usage: Right-click it to toggle full-strength output for nearby circuits.<br>
<br>
Notes: Outputs full-strength redstone while switched on.

