#. #Control certain properties of blocks to your liking (mostly) [block] #. #. # [block."Voltaic Sea Grass"] #. #Controls whether or not voltaic sea grass deals damage to non-player entities. voltaicSeaGrassDoesDamageToNonPlayerEntities = true #. #Controls whether or not voltaic sea grass deals damage to players. voltaicSeaGrassDoesDamageToPlayers = true #. #The amount of damage dealt to non-player entities when within voltaic sea grass. # Default: 2.0 # Range: 1.0 ~ 3.4028234663852886E38 nonPlayerDamage = 2.0 #. #The amount of damage dealt to players when within voltaic sea grass. # Default: 2.0 # Range: 1.0 ~ 3.4028234663852886E38 playerDamage = 2.0 #. # [block."Mastic Blocks"] #. #Controls whether or not blocks of mastic resin have friction. hasFriction = true #. #Controls the friction value utilised when determining how blocks of mastic resin interact with entities atop of them. # Default: 0.800000011920929 # Range: 0.10000000149011612 ~ 1.0 friction = 0.800000011920929 #. # [block."Abyssal Stone"] #. #Controls whether or not abyssal stone provides the blindness effect when standing atop of it. providesBlindness = true #. #Controls the duration of blindness inflicted if standing on top of abyssal stone. # Default: 15 # Range: > 1 blindnessDurationSeconds = 15 #. # [block."Unstable Stone"] #. #Controls whether or not abyssal stone provides the blindness effect when standing atop of it. providesSpeed = true #. #Controls the duration of blindness inflicted if standing on top of abyssal stone. # Default: 15 # Range: > 1 speedDurationSeconds = 15 #. #Controls the duration of blindness inflicted if standing on top of abyssal stone. # Default: 1 # Range: 0 ~ 255 speedAmplifier = 1 #. # [block."Wyvern Stone"] #. #Controls whether or not unstable stone provides random effects when standing atop of it. providesRandomEffects = true #. #Controls the duration of the random effect inflicted if standing on top of unstable stone. # Default: 15 # Range: > 1 effectsDurationSeconds = 15 #. #Controls the amplifier of the random effect inflicted if standing on top of unstable stone. # Default: 0 # Range: 0 ~ 255 effectsAmplifier = 0 #. # [block."Numbing Parchment Blocks"] #. #Controls whether or not numbing parchment blocks provides slowness when standing atop of it. providesSlowness = true #. #Controls the duration of slowness while standing atop numbing parchment blocks. # Default: 15 # Range: > 1 slownessDurationSeconds = 15 #. #Controls the amplifier of slowness while standing atop numbing parchment blocks. # Default: 1 # Range: 0 ~ 255 slownessAmplifier = 1 #. #Control certain properties of items to your liking (mostly) [item] #. #. #Controls whether or not special status effects are provided upon consuming certain foods. conditionalEffectsUponConsumption = true